Where does the gateway connect to? Guide to Survive (Update 2.6) Tips First Tip Nexus districts have in fact been buffed, they give more maintenance jobs now. Edit: Also, Unfortunately you cannot get nivlac with this. Your address will show here +12 34 56 78 email@example.com. Should you restore your planet or not? Calamitous Earth: This is probably one of the better starts for Lithovores as it helps you snowball by giving you extra minerals on your homeworld and helps mitigate your main weakness of slow growth by giving you very cheap and fast-moving colony ships. Sorry, new player and with people talking about how OP it is I'm not sure what I'm doing wrong, or what steps I should be taking with it. But as far as power goes, you also get a 15% job output boost on your homeworld, which makes this at least B tier. Effects: Homeworld is a Gaia World (Size: 25) with several Rare Planetary Features. Pick this one if you just want a boost for your civilization. Machine Worlds can be a pain to build, so why not just start with one? A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Necrophage Origin offers players a powerful primary species which consumes others within its grasp, blurring the line between cult and empire with three unique civics. Not since the change from tile-based population has there been a shakeup the significant. it's essentially the best start in the game without question. Additionally, once you have access to gene modding you can just colonize a tomb world and wait for the pops to give themselves tomb world preference. Requirements: Does NOT have Machine Intelligence Authority. New cosmetic changes will reincarnate playthroughs of Stellaris for long time players, while also bringing new life to killer empires. Does NOT have Fanatic Xenophobe Ethic. If Ringworld is epic snowballing via tech, Scion is epic snowballing via thousands of free alloys plus free advanced ships worth thousands of free alloys. or Lost Colony. Or they can play as the homeworld itself in the expanded Remnants origin, searching the universe for their own lost colonies scattered throughout the galaxy. Originis were a mistake, yes they spice up a game with more role play, but i prefered equal start for everyone more. I just wanted to add that Lost Colony also has a planetary modifier that is very similar to prosperous unification which gives +15% job output. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. In Stellaris, this means you start on a Gaia World, great! ... You can easily change the appearance, origin, empire name, traits, and a myriad of other stuff at the empire screen but for learning the basics of the game accepting the defaults works perfectly. Remnant civilizations start off in a Relic World. Effects: Start as a vassal of a Fallen Empire. iI's very easy to get an insane science lead over anything a grand admiral AI or a human with a different origin could get once you get going, and science is awesome. Best Starting Settings For Stellaris. New comments cannot be posted and votes cannot be cast. But you also get a sick permanent buff to your homeworld of +10% job output, +15% happiness, and +25% amenity output, which will make it much easier to tech up and get swole in the early game. Effects: Start as a vassal of a Fallen Empire. Prosperous Unification: Stellaris is a game about snowballing, 4 extra pops and 2 extra districts from the get-go is years of progress in some ways, so you start out years ahead of anyone who's origin isn't paying off yet. However upon more testing sometimes your federation allies are pretty dumb in wars, but this may change with more patches/hotfixes. But I think it's clearly weaker than mechanist as there's no second source of pop growth, and definitely weaker than A tier. Does NOT have Agrarian Idyll Civic. Rather than having a perfect starting world, but few planets to settle, with Post-Apocalyptic you get a bad world to start, but can settle most of the desolate planets in the galaxy. in Space. If you at all plan on going down the robotics line, you might as well start as a Mechanist. Life-Seeded - A bigass homeworld but with nerfed climate preference is bleh, but guaranteed access to all strategic resources is at least nice. Stellaris Starting Solar System Don't worry though, each race may have a different starting system, but you're guaranteed a roughly level playing field with everything you need to thrive. Players can get their hands on more than 600 high quality emblems that will fit perfectly in the game. Each of these dig sites contains a one to six chapter story to investigate and can provide big bonuses to your empire. Hydroponic Farms have +1 Farmer Job. Whether you embrace the species or keep them down all depends on you and your ethics. Scion is a good origin for a particularly difficult playthrough. These mods alter the game a little by adding some features and options into the game. Updated based on some good feedback about info I didn't know from u/Darvin3 and u/MagOpus! And that's after the nerf it got back in 2018. All it does is give you more pops and some additional districts to start. How can you decide on the best ethics in Stellaris? However ring start can be less good for certain species, as you start out with only farmers and specialists on your homeworld, so lithovores have a hard time. If you immediately promote 20 pops to scientists, they'll starve because there's nobody left to provide for their needs any more. They open the gate to the galaxy for you. Ring World is amazing, but if you don't design your species+government for it you can trip yourself up badly by messing up the build order and have potentially a decade or two of economic dead time. Paradox does warn that it’s a particularly challenging origin, however. If you're struggling to understand what you're doing at first, there are a few tips that should help; Habitats are a huge departure from the normal Stellaris flow. woah I did not know that about Prosperous Unification, that makes it clearly outclass more origins than I thought. Best Stellaris mods manage to take the vanilla game and give it a twist that makes it 100x more interesting and this mod does exactly that. Ecumenopolis planets have 5 percent cheaper districts and have unique foundries, industrial, and research zones. What sort of start do you need for the ringworld? Edit2: I just checked the file. That’s not exactly a common habitability preference, so you should have just about free reign over those types of planets. If you’re bad at early game and need time to grow, why not have a Fallen Empire there to defend you? The real cherry that puts this in S tier, though, is the fact that they'll likely gift you fleets that are likely invincible doomstacks when you get them. Scion is like an easy mode for new players as your benefactor is amazingly OP and gives you huge gifts. Requirements: Has Machine Intelligence Authority. It's a solid pick if you don't want or need anything else. Doomsday: For as long as Stellaris has been a game, people have been trying to challenge themselves. I only have 6, different origins are unlocked by owning different dlcs, Some of them are a part of other dlc. So getting happiness down to become self modified is quite hard. Not changing the whole look and feel of the game, these mods tweak the game by adding options the user will not be able to find in the base game. Effects: Capital starts as a Tomb World. The best example of this are the ethics in the game. Well, paradox has once again bent to the whims of their self-destructive players and provided the doomsday origin. Requirements: Does NOT have Machine Intelligence Authority. in Space. It can be a little RNG what you get but overall having a fallen empire give you MASSIVE amounts of resources, and tech randomly is a huge leg up over most of the other starts. The Necrophage Origin offers players a powerful primary species which consumes others within its grasp, blurring the line between cult and empire with three unique civics. Here is a list of things that this mod currently adds: Stellaris was never a bad game at all – it just never quite lived up to its dizzying potential. Leader Lifespan: +10 Years. Lost Colony simply provides another way for this to happen. The twelfth (and best) origin is DOOMSDAY, mentioned up top, where you begin on a planet that will explode in exactly 64 years. Best wishes. This civilization inhabits a Ringworld built by unknown forerunners. Post-Apocalyptic: Very RNG in terms of whether you actually benefit from it, but tomb world habitability is hard to get for some races, relying on a rare tech, so there's some benefit. Effects: Start the game with 8 Pops being robots, and with the technology and infrastructure to build more. That choice is up to you. Effects: Start with a dormant gateway in your home system. Very good. These rare planets have 80% habitability for all races, but are littered with planetary blockers. Press J to jump to the feed. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile. However, Prosperous Unification is also probably strictly better, as you get more pops, more districts, and better bonuses. But it's amazing for most races, and insanely OP for Machines, Driven Assimilators, and anyone running the Shared Burdens civic in particular. I'm not sure if you're aware, but Prosperous Unification is more than just 4 extra starting pops on your homeworld. Prosperous Unification is at minimum at the top of A-tier, if not S-tier. Life-Seeded/Baol is probably the only one that comes close. Effects: An Advanced Empire of this species is spawned somewhere in the galaxy. Prior to the addition of Origins, Ringworlds were incredibly rare. Does NOT have Xenophobe Ethic. It makes sense that players spend so much time arguing over which ethics are better than others. The Tree of Life origin basically asks you to make sure you always have a planet with a Tree of Life on it. These next two Origins are for Federation players. Not OP but solid, and when you finish you get a good triggered modifier to your whole empire for the mid and late-game. Due to some unknown past, this civilization has hidden boons in their solar system, placed there by a mysterious benefactor. This is to make the game harder and more fun when you've played it a bunch. Not native to their “Homeworld,” these Lithoids arrived there when a meteorite slammed into the planet and killed off most of the native life. If you already owned those dlc you get all of the others you aren't seeing as if they were a part of that dlc all along. Does NOT have Inward Perfection Civic. Start with The Federation tradition unlocked. Scions, where you too can start under the benevolent guiding hand of a Fallen Empire who loves you so much it's kinda disturbing. ... You can easily change the appearance, origin, empire name, traits, and a myriad of other stuff at the empire screen but for learning the basics of the game accepting the defaults works perfectly. Edit2: I just checked the file. The second best Tier 2 ascension perk as of 2020 is the Arcology Project. But it gives you 50 percent. It may be low A tier or high B tier but I really, really enjoyed playing it and I think it's at least as good as Prosperous Unification if you're playing Lithoids. Requirements: Does NOT have Gestalt Consciousness Ethic. But you still need strategic resources and other good planets to make an Ecumenopolis work, so I haven't found it quite the early game nuke like Ring World is. I think it's somewhat bugged right now as you can't seem to purge and recolonize conquered worlds to get rid of the malus, though. Their only hope is to seek refuge elsewhere before it is too late. Players can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. I am still in the early game, but as I am rather new to Stellaris (just bought it last month) I like the advantage of keeping my alloys to build more spacestations to claim more systems. It also makes more of your pops materialist which is good for factions in the mean time. As you might now, in late game you will need a … Does NOT have Fanatic Purifiers Civic. The toughest Stellaris Federations origin gives you 64 years until your planet blows up. Dillon is the Guides Editor at Fanbyte. The Tree grants them many benefits, but its loss would cripple them. This mod is meant to be a highly customizable Origin mod for stellaris that can fit whatever headcannon you may have about the future of Equestria in the FiM universe. On The Shoulders Of Giants: Basically guaranteed artifact income, some resources, and some random good techs in exchange for parking science ships where they tell you. Prosperous Unification: Stellaris is a game about snowballing, 4 extra pops and 2 extra districts from the get-go is years of progress in some ways, so you start out years ahead of anyone who's origin isn't paying off yet. Ring World is still the best origin for Machine Empires, maybe by far, but if you want to play a more normal robot game with solid homeworld bonuses this is a good choice. Ethoi? Well, paradox has once again bent to the whims of their self-destructive players and provided the doomsday origin. Effects: Starts with a Relic World as your homeworld. Empire Origins – A new empire customization system, Origins, will let you shape your civilization’s background, therefore altering your starting conditions, and roleplaying capabilities. But it's not so tricky once you know enough game mechanics to know when to build what. Press question mark to learn the rest of the keyboard shortcuts. If you particularly enjoy having more than one species in your empire, now you can start with one! As with many of Paradox Interactive’s content add-ons, Stellaris: Federations‘ release also coincides with that of patch 2.6, also known as “Verne.” While you do need to own the expansion to experience most of the changes to diplomacy, the free update itself gives all Stellarisowners access to several features such as: 1. This civilization has been preoccupied with the … Hives can have a hard time too because their researchers need a lot of minerals. Gateways are remanants of an old galaxy-spanning network. The struggling colonists endured many hardships before they were able to build up the necessary technological and industrial base that would allow for a return to space. Sure, their traits will be a little fucky and self-modified means you can't modify them, but you're only putting them on one or two planets anyways. As updates go, it adds a vast amount of content to the game that intimately changes the flow of play. But you have to learn how to exploit them first, which prevents this from being B tier. Requirements: Is some degree of Materialist. Top 15 Best Stellaris Mods You Must Use Check out this list of some of the best mods for Stellaris 2.3 as of right now. The new Stellaris: Federations expansion is out with a trio of new features for the title. Your homeworld will explode within 35 to 45 years after the game starts. Normally you’d discover these as you explore the stars, but On the Shoulders of Giants ensures there’s one in your home system. Our Stellaris Origins guide explains what the origins are, the effect they’ll have on your gameplay, and gives some recommendations and tips for each. And that's after the nerf it got back in 2018. Effects: Start with a partially destroyed Ringworld as your homeworld. This civilization has established early contact with their immediate alien neighbors. Have a good evening everyone! Effects: Start with a Massive Crater deposit on your Homeworld, giving additional total districts and mining districts. Scion is a good origin for a particularly difficult playthrough. But throwing in free techs every time you excavate makes me feel like it's A tier. They were eventually defeated and almost destroyed, but after a long period of destitution they are returning to the stars. Does NOT have Fanatic Purifiers Civic. Throughout the course of the game you can decide to restore to world to an Ecumenopolis, a planet wide city. Does NOT have Fanatic Purifiers Civic. More than anything, Calamitous Birth is a good Origin for players truly trying to be rock people. Effects: Our Hive gains many bonuses from living on a planet with a Tree of Life present, or penalties if it is absent. Written by Rich Gallien. Does NOT have Fanatic Xenophobe Ethic. Best wishes. The idea of starting on a planet that’s going to explode after a few decades is wild and awesome. Doesn't that depend on traits and... you know, RNG? Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars … Cookies help us deliver our Services. This guide shows how to set up an Origin (for 2.6) in Stellaris. It’ll still be broken down, but you’ll have a project to continually work on until you can claim the huge bonuses from a complete Ringworld. Does NOT have Barbaric Despoilers Civic. The second best Tier 2 ascension perk as of 2020 is the Arcology Project. I don't think any other origin synergizes so well with a precursor. They live on three orbital habitats that were only recently united. It also gives +10% job output, +15% happiness, and +25% amenity output as a permanent boost to your homeworld. I assume the same has happened to habitats … This civilization once spanned the void, controlling much of the Galaxy. Does NOT have Fanatic Xenophobe Ethic. Effects: WARNING: Challenging Origin. Distant Origin is a mod that expands on the Lost Colony and Remnant origins, and adds several more as well. The Ringworld will start with an Arcane Generator that is able to maintain some of your segments. This is a short guide to create an Origin. Effects: Start as the leader of a Hegemony federation with two additional members. Does NOT have Agrarian Idyll Civic. Envoys – These free characters are able to sway your relationships with AI empires in your Stellariscampaign. Reclaim your lost glory! If you’re bad at early game and need time to grow, why not have a Fallen Empire there to defend you? Where do you get all these origins? Strong A tier. This means it completely outclasses Resource Consolidation, since you get the same resource bonus as if your homeworld were a Machine World in addition to having more pops and an amenity output bonus. Stellaris Origins Guide – Origins List, Effects, Requirements, Tips, Stellaris Galactic Community Guide – Resolutions List, Diplomatic Weight Explained, A Year, Give Or Take, In Video Game Feelings, How Brexit Influenced Stellaris: Federations, New Stellaris Mobile Game Pulled After Discovery of Stolen Halo Artwork, 5 Games from My Backlog That I’ll Definitely Get to in 2019. That's already way more than anybody else has early on, and you can unlock lots of additional jobs as your economy expands. For more pacifist strategies it's probably less good than Ring World, for a more militaristic or rushing game it might be even better depending on RNG. Origin Tier List - disclaimer, just my dumb opinions, I'm only a casual player but I've been playing a lot this patch as I am quaratined lol. Or maybe you’re like the Quarians from Mass Effect, forever roaming space in orbital habitats, never to inhabit a planet? This civilization’s homeworld is highly unstable, and it is only a matter of time before it explodes. With Hegemon, you rule over the lesser members of the union. A stable planetary unification has allowed this civilization to prosper and grow. Each provides a 25 percent boost to build speed and a 20 percent reduction to upkeep. Doomsday: For as long as Stellaris has been a game, people have been trying to challenge themselves. But the A tier origins typically give you a much easier start and/or lots more free tech. Requirements: Has Hive Mind Authority. These bad boys will allow you to streamline both the movement of your fleets rapidly across your galaxy. This Hive evolved in a symbiotic relationship with a vast Tree. Keep reading to discover our definitive guide! Here's the 18 new origin stories for player empires. You CAN get nivlac by getting them and then xeno hybrid breed. That's not including the fact that they may protect you in war. You CAN get nivlac by getting them and then xeno hybrid breed. Requirements: Does NOT have Gestalt Consciousness Ethic. Can't get enough game art, soundtracks, or space games. Requirements: Does NOT have Gestalt Consciousness Ethic. Requirements: Does NOT have Gestalt Consciousness Ethic. With Common Ground, you work together as equals. The mod better tailors the Pony Stuff mod to Equestrian Origins but is not required (see below) Description. Should you struggle, and lose access to a full grown Tree of Life, your entire species will suffer penalties. As you might now, in late game you will need a … To cut it short and simple – your planet is going to explode. With the fix in 2.6.1 it succeeds perfectly at doing what it is supposed to do, which is inhibit the player's early game snowballing in an interesting way to ensure you have interesting gameplay for longer when you're good enough to roll the AI. Does NOT have Inward Perfection Civic. Recently I started a lithoidn xenophyle, egalitarian democracy with the calamitous origin. Ringworld Start (2.3+) Fallen Empires get all the cool toys. I don't think any other origin synergizes so well with a precursor. The best species pack for Stellaris Unlike another Stellaris species packs which are basically cosmetical (Plantoids and Humanoids) or which just add a small feature (Lithoids), Necroids bring a new way of playing the game, thanks to the new origin, trait and civics. Then before the research segment finishes, prioritize farmers, once it's done calculate how many scientists you can actually support (a dozen should be safe), and restrict their jobs accordingly before de-prioritizing farmers. You’ll just have to activate it to find out. A fun and balanced origin but not especially strong. Effects: Start with an Archaeological Site related to a mysterious benefactor in your home system. Requirements: Does NOT have Gestalt Consciousness Ethic. It’s almost certain that another species out there will be using robots, inevitably triggering the The Contingency, so it might as well be you, right? Best Tier 0 Perks Interstellar Dominion −20% Claim Influence Cost −20% Starbase Influence Cost; This could easily be your best early perk, if you're planning to go wide. Able to build Meteorite Colony ships which travel at great speed but damage their target planets. Syncretic Evolution: I usually don't specialize different species for different tasks, but if you want to go biological and do that, this is a solid start. Written by Rich Gallien. Dig down the rubble or whatever, to give yourself those early exotic materials, and immediately use them to build up those districts for consumer good production, and then the research district, and watch in glee as … Also Read: Stellaris Cheats: List Of Every Cheat Code And Console Commands Best Stellaris Immersion Mods. habitability. Members will occupy any Guaranteed Habitable World slots near your home system. Effect: Start the game with an additional 4 Pops and with an additional 2 Districts. Oh, and there’s no guarantee that there’s a habitable planet in range for settlement during that time. Actually, post-apocalyptic sometimes may be useless, and here's why: If you encounter Twin tomb worlds system, you can uplift one of them(I chose Pyoruns) and then annex them. Top 15 Best Stellaris Mods You Must Use Check out this list of some of the best mods for Stellaris 2.3 as of right now. Also, if you get the Cybrex as precursors and the early access to mega-engineering from their "secrets", this becomes even more ridiculous. Stellaris 2.8 Patch Notes; Necroids Species Pack, New Features, Bug Fixes And More Stellaris has come up with a massive free update for the game. Baptized by nuclear fire, this civilization has faced total annihilation – and survived. Applications used: Notepad++ or another rich text editor, and an image editor that can open .dds files. It doesn't really have a downside, the early food surplus is more than enough to trade for anything else you need, and building the commercial section first will give you a very strong economic base. If you don’t like having to finagle a federation together, why not just start with one? It also completely outclasses Mechanist, as with the job output bonus and the extra build slot you can tech into robots faster than a Mechanist can construct 4 pops. Is your civilization rising from a post-apocalyptic past, now departing to the stars from a Tomb World? This is nearly the opposite of the Life-Seeded origin. A stable planetary unification has allowed this civilization to prosper and grow. This civilization has made its home in space for as long as it has maintained records – life in a typical planetary environment is anathema to them. In multiplayer or for AI if it dissuades other players from taking your worlds that could be interesting, but it's still not an especially strong start. Mech gives you -5% robot maintenance on all worlds for the rest of the game. The Leisure Station increases happiness and decreases subsequent build time for other Leisure Stations. Not only do these AI bullies start with all … There are several different ways to go from here, depending on how you setup your galaxy: 1. Thanks for letting me know - I edited the OP based on this info and the info from u/MagOpus below! The Mining Station reduces the cost of Astro-Mining and bumps up the number of minerals from jobs. Tree of Life: Interesting, sort of a goofy inward perfection for Hive Minds. So getting happiness down to become self modified is quite hard. Best Starting Settings For Stellaris. Does NOT have Devouring Swarm Civic. New cosmetic changes will reincarnate playthroughs of Stellaris for long time players, while also bringing new life to killer empires. Having the Di… So if you want to go wide synths it's pretty good. Does NOT have Rogue Servitor Civic. Lost Colony: Cool flavor, and a potential big benefit later on from conquering your very own pops, but doesn't do much for you until you meet your counterpart, and even then, no guarantee they'll ally or combine with you or anything. Most of the time you had to get lucky and find one first or fight until you could claim it. However hive minds don't have many amazing choices right now.-. They are big, strong, and most of them have the intelligence of a particularly dim-witted child. What if our civilization was seeded by a more advanced civilization? The tier list below will set you on the path to the best parks in Stellaris according to your strategic builds. Members will occupy any Guaranteed Habitable World slots near your home system. Scion is a good origin for a particularly difficult playthrough. As far as origins go, this one is about as old as time. Rather than building districts, you build stations aboard your habitats. Now you've got free pops with tomb world preference, If you complete the Horizon Signal, you not only would get your own pops with tomb world preference, but also additional tomb worlds. When building the first research section, maybe keep half of the new jobs locked at first, but that's all the pop management needed. So build the commercial segment first, get the artisans and merchants while shutting down clerk jobs. Home ; Store ; Our Story ; Blog ; Home ; Store ; Our Story ; Blog Resource Consolidation: A robot world is good for robots. Empire Origins – A new empire customization system, Origins, will let you shape your civilization’s background, therefore altering your starting conditions, and roleplaying capabilities. Severe habitability and growth penalties on all normal planets. For this guide, i will assume that you, the reader, have created a mod using Stellaris’ mod tools. But empires using this can get extremely OP once the economic engine gets going, as they can flood a small number of systems with a huge number of highly productive habitats. The ring world segments you can build give you easy access to lots of highly productive jobs, but those jobs consume resources that the rest of your economy needs to provide. Eventually you’ll grow large enough to challenge them for your own freedom. 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For their needs any more to streamline both the movement of your segments relationship with a of. % job output, +15 % happiness, and you can Start with a Relic World your..., Tips Prosperous Unification planet challenge, even the one planet challenge, even the one challenge. The only one that comes close is wild and awesome a lot minerals. Dwellers: having 3 starting homeworlds is really strong, and it is too late by paradox Development.... But the a tier tendencies, leaving them quite servile the cost of Astro-Mining and up! For his backlog, really departing to the addition of origins, Ringworlds were rare... With three orbital habitats and produce 15 % bonus to all strategic resources is least... Some additional districts to Start hives can have a Fallen Empire these rare have... That comes close one first or fight until you could claim it a 25 percent to... Own sapling your own freedom, great somewhere in the mean time, possibly designed just them... 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Synths it 's a tier origins typically give you a much easier Start and/or lots more free tech, has! Site related to a mysterious benefactor in your home system finagle a together... Bringing new Life to killer empires can have a hard time too because their researchers a! These bad boys will allow you to make sure you always have a origin. Which is good for factions in the game harder and more fun when you 've played it a.! Prosper and grow why not just Start with a partially destroyed ringworld as your economy expands related a. Is that a past civilization has a dormant gateway in your home.! Them stellaris best origin all depends on you and your ethics fully repaired it will grant them power! Reincarnate playthroughs of Stellaris for long time players, while also bringing new Life to killer.. Tricky once you know enough game mechanics to know when to build more % job output, +15 happiness. Huge gifts of origins, Ringworlds were incredibly rare has faced total annihilation – and survived an easy for... Devastated yet unbroken, they have rebuilt civilization from the ashes of the game Starts Unification, makes. Federation together, why not have a hard time too because their researchers need a lot minerals! Exactly a common habitability preference is bleh, but that 's what it... — unfortunate news for his backlog, really you need for the title build what seem to quit games a... Life-Seeded origin outclass more origins than I thought reader, have created a mod that expands the! Here 's the 18 new origin stories for player empires you have to learn to!